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Stellaris Galaxy Edition v1.3.2-ALI213 Change Log By SkidrowGamesReloaded.com on 4th December 2016 12:32:51 PM
  1.  
  2. Update 1.3.2 Live now!
  3. 10 November - BjornB   
  4.  
  5. This is a small hotfix to address some common issues.
  6.  
  7. Please report any problems in the bug report forum['https]
  8.  
  9. Click details below to see the changes included.
  10.  
  11. Changelog
  12.  
  13.     ##############################################################
  14.     ######################## HOTFIX 1.3.2 ########################
  15.     ##############################################################
  16.  
  17.     ###################
  18.     # Balance
  19.     ###################
  20.  
  21.     #General
  22.     * Particle Lance damage increased from 74-213 to 144-273
  23.     * Tachyon Lance damage increased from 85-232 to 169-331
  24.     * Arc Emitter damage increased from 1-170 to 1-184
  25.     * Focused Arc Emitter damage increased from 1-190 to 1-221
  26.     * Mega Cannon damage increased from 111-249 to 92-300
  27.     * Giga Cannon damage increased from 133-265 to 121-350
  28.     * Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0
  29.  
  30.     # Guardians
  31.     * Infinity Machine rewards are now distributed more even-handedly
  32.     * Now possible to get the best result for helping Infinity Machine regardless of ethos
  33.  
  34.     ###################
  35.     # AI
  36.     ###################
  37.  
  38.     #War
  39.     * Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
  40.  
  41.     #Sector
  42.     * Fixed some more cases of Sector AI removing +happiness buildings from planets
  43.     * Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on
  44.  
  45.     #Diplomacy
  46.     * Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of
  47.     * Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used
  48.     * AIs that are in Federations are now more likely to stay neutral during the War in Heaven
  49.     * Slowed down AI requests for federation membership/association status to cut down on message spam
  50.  
  51.     #Misc
  52.     * Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first
  53.     * Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game
  54.  
  55.     ###################
  56.     # Bugfixes
  57.     ###################
  58.     * Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving
  59.     * Fixed auto-generated ship designs getting wrong combat computers
  60.     * Ships and weapon components targeting logic now correctly accounts for evasion
  61.     * Fixed armor absorbing too much damage if the ship also had shields left
  62.     * Pops working on guardian buildings no longer appear unemployed
  63.     * No longer possible to guarantee an empire while at war with them
  64.     * Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR
  65.     * Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam
  66.     * Enclave governments now get a new ruler when the first one dies
  67.     * Non-playable countries can no longer win the game
  68.     * Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started
  69.     * Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target
  70.     * Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven
  71.     * Fixed some cases where Diplomatic Incident events were firing inappropriately
  72.     * Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
  73.     * Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out
  74.     * Fixed Drake Egg Incubation project not timing out properly
  75.     * Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances
  76.     * Fixed Terraforming achievement not working
  77.     * Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
  78.     * Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen
  79.     * Fixed rare CTD that could happen when changing policies
  80.     * Fixed rare CTD related to anomalies
  81.     * Fixed CTD when completing a certain Special Project

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